Game With All Key Features of Casual Games
Project: BubbleBoy
Challenge
Build a performant, multilevel Flash game with all typical game features.
Comments
The client provided graphics, a general concept and some of the gameplay details, leaving a lot for me to flesh out. I implemented most of the key features and techniques found in casual games, including:
- Game loop
- Sprite sheets
- Collision detection
- Enemy intelligence
- Interactive sprites
- Physics
- Programmatic animation
- Levels and scoring
- Background music and sound effects
I developed six play levels before the product was down-prioritized by the client.
Actions
- Gameplay concepts
- Build on the Flixel game engine
- Custom logic for difficulty, character movement, enemy behavior and movement, enemy intelligence
- All game parameters customizable via config objects